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Research Projects
Installation, Museums, Research
Post-Digital Museum
Installation, Museums, Research
Embodied interaction on a boat
Interaction, Research
Socially Distanced Games
Game, Interaction, Research
GazeCues
InfoVis, Research
Put a Label On It!
Framework, Interaction, Research
Eyesthetics
Interaction, Research
Gaze+Hold
Game, Interaction, Research
KryptonEyed
Interaction, Research
BimodalGaze
Framework, Interaction, Research
Not Looking in Gaze Interaction
Game, Interaction, Research
Twileyed
Framework, Interaction, Research
Gaze Metaphors
Game, Interaction, Research
SuperVision
Interaction, Research
Smooth-i
Game, Interaction, Research
GazeBall
Interaction, Research
Behavioral Smooth Pursuits
Interaction, Research
ubiGaze
Academic Publications
2023
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning

ACM Games: Research and Practice

2023
Should holograms be displayed next to paper mache models? Reflections on the conflict of the pre-digital and the post-digital museum

DRHA 2023: Digital Research in the Humanities and Arts: Performing Cultural Heritage in the Digital Present Conference

2023
Embodied interaction on a boat. Designing immersive museum and heritage playful experiences

DRHA 2023: Digital Research in the Humanities and Arts: Performing Cultural Heritage in the Digital Present Conference

2022
Socially distanced games: Exploring the future opportunities of remote play

Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play

2022
GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games

Proceedings of the ACM on Human-Computer Interaction

2022
Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems

2021
Eyesthetics: Making Sense of the Aesthetics of Playing with Gaze

Proceedings of the ACM on Human-Computer Interaction, Volume 5, Issue CHI PLAY

2021
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

Proceedings of the 2021 ACM Symposium on Eye Tracking Research & Applications (ETRA'21)

2020
More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

Proceedings of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20)

2020
KryptonEyed: Playing with Gaze Without Looking

International Conference on the Foundations of Digital Games (FDG'20)

2020
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

Proceedings of the 2020 ACM Symposium on Eye Tracking Research & Applications (ETRA 2020)

2019
Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction

Proceedings of the 2019 Halfway to the Future Symposium (HTTF).

2019
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '19)

2019
Exploring Gaze Interaction Design in Games: Playing with Vision

Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY EA '19)

2019
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

In Multimodal Technologies and Interaction. Special Issue: Novel User Interfaces and Interaction Techniques in the Games Context.

2019
SuperVision: Playing with Gaze Aversion and Peripheral Vision

ACM CHI Conference on Human Factors in Computing Systems (CHI 2019)

2018
Smooth-i: smart re-calibration using smooth pursuit eye movements

Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications (ETRA 2018)

2017
Behavioral Analysis of Smooth Pursuit Eye Movements for Interaction

COGAIN Symposium 2017

2017
GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay

COGAIN Symposium 2017

2016
ubiGaze: ubiquitous augmented reality messaging using gaze gestures

SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications

Research Interests
Gaze-Based Interaction

Games

User Research

InfoVis

Extended Reality

Interactive Installations

Emerging Technology

Education

Entertainment and Playfulness